Page guide

Where to begin in Resonance

Use this page as a signal map: begin with the premise, then move into species, character identity, expeditions, starships, anomalies, and the species image library prepared for future artwork.

What is Resonance?

Resonance is a science-fantasy RPG of cosmic force, dimensional rifts, unstable artefacts, shifting identities, expedition play, and the terrible question of whether the signal can be understood without being obeyed.

Explore the Resonance Universe

“You do not find the truth. You choose which version breaks you least.”
“The signal is not calling from ahead. It is calling from underneath time.”

Resonance moves through species, starships, rifts, artefacts, beliefs, and entire civilisations. Its recent surge has turned exploration into a race for understanding, control, survival, and denial.

The sections below guide visitors from the core premise into playable species, expedition design, ship systems, political pressure, Resonance Burn, and the wider mythos of the universe.

Gameplay Highlights

Identity Beyond Classes

Characters are shaped by timelines, trauma, and belief...

Expeditions Across Time

Enter modular missions that traverse forgotten futures...

Reality as a Mechanic

Actions alter more than outcomes...

Built for VTT & Solo Play

Optimised for Foundry VTT, solo exploration, and asynchronous campaigns...

Discover the Resonance Universe

Start Here: What Is Resonance?

Step into a science-fantasy universe where perception alters reality and time is an unstable resource. Resonance is a modular RPG where players shape their existence through fractured timelines, powerful abilities, and evolving identities. Learn how the game plays, what makes it different, and how expeditions across dying constructs, memory-scarred planets, and alternate Earths create a living, reactive experience.

Species & Forms

Choose a playable form from a catalogue of biological, synthetic, psionic, and unknowable entities. Hollowframes, Mnemonic Hosts, Divergents, and Resonance-Warped beings each offer unique traits and mechanical roles. Your form isn’t defined by ancestry—it’s a survival tool shaped by your resonance compatibility and altered purpose in a decaying multiverse.

Character Creation & Identity Systems

Character progression is narrative, not numerical. Your abilities evolve through synchronisation with Resonance, exposure to conditions, belief-driven choices, and timeline distortion. Create entities defined by traits, archetypes, and resonance thresholds. There are no classes or levels—only outcomes and recursion. Who you become is forged in action, memory, and cause.

Combat & Weaponry

Battles in Resonance blend visceral tactics with metaphysical consequences. Choose from traditional kinetic arms, resonance-synced weapons, entropy rifles, void disruptors, and unstable melee artefacts. Enemies distort reality, conditions trigger mid-fight anomalies, and combat is designed to challenge spatial logic, team synergy, and sanity. Every weapon carries power—and risk.

Expeditions & Scenario Design

Expeditions are modular narrative missions, built from randomised or custom templates. Navigate forbidden cities, collapsing timelines, or prehistoric anomalies. GMs and solo players alike use the Expedition Creation Tool to define objectives, threats, and terrain logic. From personal survival to universe-level consequences, each expedition reshapes the next.

Time Mechanics & Causality

Time is not a constant in Resonance. Characters influence and are influenced by multiple timelines, paradox states, and memory anchors. With systems like Timeline Drift, Pulse Fractures, and Resonance Fields, every choice is a potential divergence. Some missions reset. Others overwrite. Even death is negotiable—if the universe allows.

Starships & Void Combat

Ships are more than vehicles—they are extensions of your intent. Navigate astral corridors, breach corrupted constructs, and engage in full ship-to-ship combat using Resonance Drives, plasma broadsides, and gravity wells. From modular drop-pods to dreadnoughts warped by signal decay, every vessel is customisable, lethal, and unstable.

Factions, Belief Systems & Power Blocs

Reality in Resonance is shaped by belief. Align with or oppose ideological powers like the Echo Cults, the Signal Fragment, or the timeless Archive. Factions offer missions, tech, and ideological dilemmas. Your choices impact your timeline, open or close campaign branches, and shift your standing across layers of the universe.

Abilities, Conditions & Resonance Burn

Characters are altered by their actions, their resonance level, and exposure to anomalies. Gain abilities by synchronising with constructs or surviving impossible events. Conditions like Void Sickness, Temporal Instability, or Feedback Shock aren't just afflictions—they’re paths to evolution. But push too far, and your very form may unravel.

Lore, Mythos & Universal Collapse

What is Resonance? A god, a parasite, a truth woven into physics? This living force spans belief systems, extinction events, and paradox wars. The universe is fracturing—civilisations vanish, reappear, and contradict their own history. Dive into the known, the forbidden, and the overwritten. The answers may not agree with you.

Expanded guide paths

Ten gateways into Resonance

These expanded paths turn the Resonance page into a practical guide for players and Game Masters: what the game is, how expeditions work, and why the universe keeps answering back.

Signal I

Start Here: What Is Resonance?

Resonance is a science-fantasy roleplaying universe where reality is not passive. It bends around artefacts, dimensional rifts, living signals, unstable histories, and characters who learn that power may be woven into life itself.

The game is built for expeditions into regions where physics, memory, time, and identity are all negotiable. The question is rarely whether the crew can reach the anomaly; it is what the anomaly will make true once they arrive.

  • Best for philosophical science fiction, cosmic mystery, unstable expeditions, and reality-bending play.
  • Centres on Resonance Points, artefacts, dimensional rifts, species tensions, and the cost of control.
  • A strong fit for Game Masters who want mission structure with metaphysical consequence.

Signal II

Species & Forms

Resonance includes sentient peoples and cultures shaped by biology, technology, belief, adaptation, and exposure to cosmic forces. Humans, Astralorians, Kryllax, Khelrathi, Vortexians, Terrakans, Syntherians, Celestians, Ellapsar, Gharians, and future species each offer a different relationship with the signal.

Species should influence how a character interprets danger. A synthetic intelligence, a temporal scholar, a dimensional engineer, and a frontier survivor may all stand before the same rift and disagree on whether it is a wound, a doorway, a weapon, or a god.

  • Use species as cultural and mechanical lenses, not simple decoration.
  • Let biology, history, technology, and Resonance exposure affect choices and mission roles.
  • Keep new species expandable so the universe can grow without breaking the core rules.

Signal III

Character Creation & Identity Systems

Character creation in Resonance should produce a person already touched by a larger universe. Life path, Resonance exposure, derived stats, species, skills, and past events all help establish why the character is capable of entering places most people would avoid.

Identity is one of the game’s strongest themes. Exposure to high Resonance environments can change what a character remembers, what they can do, and what parts of themselves remain stable under pressure.

  • Use life path phases to create history, scars, contacts, and strange advantages.
  • Let Resonance exposure provide power, risk, and narrative hooks.
  • Character creation should leave the player with unanswered questions worth pursuing in play.

Signal IV

Core Mechanics & Resonance Points

Resonance Points make the central force of the universe playable. They can help characters activate abilities, stabilise rifts, alter reality, engage with artefacts, or survive events that would otherwise overwhelm them.

The Game Master’s side of the system can also respond. Resonator tools give the session a way to escalate consequences, complicate player actions, and make the universe feel reactive rather than scripted.

  • Use Resonance Points as both resource and temptation.
  • Make spending powerful but never trivial.
  • Tie major uses to visible consequences, altered environments, or future instability.

Signal V

Expeditions & Scenario Design

Expeditions are the practical engine of Resonance play. A mission can be built from location, objective, Resonance level, encounter, complication, reward, and twist, giving the Game Master a structured way to create a session without flattening the mystery.

The best expeditions begin with a clear objective and then let the anomaly reshape the terms of success. Retrieve the artefact. Stabilise the rift. Rescue the survey team. Map the derelict. Then discover that the objective has already happened, or has not happened yet, or is being remembered by something that should not be alive.

  • Use modular tables to create fast mission seeds.
  • Escalate through Resonance events, opposition, secondary complications, and narrative twists.
  • Make rewards useful but unstable: artefacts, data, alliances, coordinates, or truths that demand action.

Signal VI

Time Mechanics & Causality

Time in Resonance is a material risk. Fractured timelines, temporal displacement, paradox states, alternate histories, and memory errors allow a mission to become more than a journey from point A to point B.

Temporal play should remain understandable at the table. Give players clear present choices, then let the consequences arrive from unexpected directions: a message sent too early, an ally who remembers a failed version of the mission, or an artefact that has already punished tomorrow.

  • Use time effects to create tension, not confusion.
  • Anchor paradoxes in visible mission facts, character memories, or recorded data.
  • Let temporal tools be rare, powerful, and dangerous.

Signal VII

Starships & Void Combat

Starships in Resonance are more than transport. They are lifelines, homes, weapons, laboratories, diplomatic platforms, and fragile shells around crews who choose to cross regions where reality misbehaves.

Space combat should combine tactical pressure with Resonance consequence. Facing, displacement, shields, drives, anomalies, surrender, flight, and Resonator actions all help keep battles dynamic without reducing them to simple exchanges of damage.

  • Use ships as campaign characters with upgrades, scars, crew roles, and reputation.
  • Let anomalies alter combat space, navigation, sensors, and morale.
  • The Astral Nexus represents the high end of what collaborative Resonance engineering can become.

Signal VIII

Factions, Belief Systems & Power Blocs

Resonance attracts everyone: scientists, militaries, corporations, mystics, secularists, cults, explorers, refugees, and powers that may not think like species at all. Every faction wants a different answer to the same question: can the signal be understood without being obeyed?

Faction play should create difficult alliances. The group may need a research institute’s data, a fleet’s protection, a cult’s forbidden map, or a rival species’ ancestral warning. None of those gifts should arrive without a price.

  • Build factions around motive, method, fear, and what they refuse to admit.
  • Use belief systems to show how different societies explain the same cosmic force.
  • Let reputation matter across expeditions and future mission access.

Signal IX

Abilities, Conditions & Resonance Burn

Resonance grants power but punishes overreach. Abilities, Resonance Burn, Void Sickness, corruption, mental degradation, and unstable conditions all give the system teeth. The universe can be used, but not safely owned.

Conditions should change play in practical ways. A character might gain extraordinary perception while losing trust in linear memory, or activate a powerful field effect while drawing the attention of something that recognises the frequency.

  • Make power attractive enough to use and costly enough to respect.
  • Track conditions clearly so consequences feel playable rather than arbitrary.
  • Let recovery, treatment, containment, and refusal become meaningful choices.

Signal X

Lore, Mythos & Universal Collapse

The mythos of Resonance asks whether the force is natural law, divine remnant, cosmic parasite, voice, weapon, birthright, or something older than those categories. Civilisations build philosophies around it because no single explanation survives every encounter.

The universe should feel vast, contradictory, and dangerous. Alternate realities, dimensional rifts, artefact origins, cosmic adversaries, vanished peoples, and impossible signals allow the setting to sustain campaigns of discovery, horror, wonder, and consequence.

  • Use lore to widen mystery while giving Game Masters usable scenario hooks.
  • Let contradictory theories exist until play proves, disproves, or worsens them.
  • Keep the line between science, philosophy, religion, and survival deliberately unstable.

Interstellar map

Resonance Map Explorer

Open the current Resonance interstellar map in a large viewing window. Use the controls to zoom in and out, drag across the frontier zones and drift corridors, or click the map to step closer into the known galaxy.

Open Full Map
Interstellar map of the Resonance universe showing factions, routes, rifts, frontier regions, and major worlds
Resonance expedition artwork showing starships moving through a luminous anomaly field

Resonance Expeditions

Playable missions beyond the safe edge of space

Follow envoy routes, lost signals, unstable rifts, frontier ruins, and impossible readings into missions where every discovery may change the crew, the sector, or the truth they thought they were chasing.

Free Downloads

Species visual archive foundation

Resonance Species Image Library

This gallery now holds the current Resonance species portraits alongside reserved space for future peoples, culture plates, shipboard scenes, and world-specific character art.

Human Resonance explorer moving through a cosmic anomaly field

Humans

Adaptable explorers, scientists, soldiers, diplomats, and survivors drawn into a universe that refuses simple explanations.

Astralorian species portrait with luminous eyes and iridescent markings

Astralorians

Star-attuned peoples whose culture reads cosmic events as memory, warning, and possible invitation.

Kryllax insectoid species moving through a hostile alien landscape

Kryllax

Hard-bodied, resilient, and socially complex beings often shaped by survival, hierarchy, and adaptation.

Khelrathi bioluminescent species portrait with organic armour in a volcanic world

Khelrathi

Bioluminescent, adaptive beings whose organic forms and survival cultures give them an unusually bodily relationship with Resonance.

Image Slot

Vortexians

Strange travellers touched by spatial instability, dimensional pressure, and the pull of impossible routes.

Terrakan reptilian species standing in a red desert world beneath a vast planet

Terrakans

Grounded, powerful, and deeply aware of structure, place, engineering, and the cost of moving worlds.

Syntherian synthetic being moving through a luminous starship corridor

Syntherians

Synthetic or hybrid intelligences negotiating personhood, memory, identity, and their own relationship with Resonance.

Celestian crystalline species portrait with bright blue eyes

Celestians

Radiant, myth-haunted beings associated with cosmic order, belief, and the seductive danger of certainty.

Ellapsar silver temporal specialist standing before circular data glyphs

Ellapsar

Temporal specialists and causality-haunted cultures who understand time as a field to measure, fear, and sometimes cross.

Gharian silver species portrait in a futuristic chamber

Gharians

Frontier survivors and culture-bearers whose histories can anchor missions where theory fails and instinct keeps people alive.

Image Slot

Unrevealed Species

A reserved archive slot for the next Resonance people, anomaly-born culture, or expansion species once its lore and artwork are ready.

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